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A Short Analysis of Armor Penetration!

We all know that patch 3.2.2 is going to see a reduction in effectiveness of armor penetration, but how much will this affect you? Well, the best answer is to load your character into a calculator (like www.femaledwarf.com), save your DPS, then check “Enable 3.2.2 Changes” under settings, recalculate, and see how much it went down.

Here’s mine before, 8341 DPS:

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before 322

And here’s mine after, 8276 DPS:

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after 322

Not a huge deal because, as survival, much of my damage comes from sources that don’t particularly care about the boss’s armor. Namely, explosive shot. Marksman, however, gets a much larger nerf. A huge portion of their damage comes from auto and steady shot.

Here’s a random public marks hunter profile (with considerably better gear than me) before 3.2.2, 9940 DPS:

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mm before 322

And here’s the same hunter with 3.2.2 changes included, 9631 DPS:

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mm after 322

So you see, even a marks hunter only loses around 3% of their overall DPS to this nerf. The ArP nerf is from 125% to 115%, but that boils down to less of a nerf than it could have been. Notice, that the MM hunter still gets more DPS from ArP than agility. The crossover point just happens later, now.


Posted in Hunter, Marksmanship, Survival, World of Warcraft Tagged: 3.2.2, armor pen, armor penetration, armor penetration nerf, arp, arp nerf, dps, patch 3.2.2, pve, raiding Image may be NSFW.
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